Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 150 days ago
9 / 1 / 11
K / D / A
76.9%
Kill participation
1,143.7
Damage / min
13,964g
590 gold / min
23
10 placed · 4 cleared
237
10 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySzustki#666
Gnar · Top
3 / 2 / 7
38.5% KP
8,231
11.6% share
10,783g
212 CS · 9/m
Mõmsu#EESTI
Jarvan IV · Jungle
7 / 2 / 15
84.6% KP
14,977
21.2% share
12,703g
154 CS · 6.5/m
Canicius XX#YOUKI
Sylas · Mid
6 / 6 / 4
38.5% KP
14,671
20.8% share
9,175g
145 CS · 6.1/m
Kaori#EUW33
Jinx · ADC
9 / 1 / 11
76.9% KP
27,067
38.3% share
13,964g
237 CS · 10/m
Lilipp#mute
Nautilus · Support
1 / 3 / 16
65.4% KP
5,756
8.1% share
7,368g
34 CS · 1.4/m
Red side
DefeatAnnie IRL#Annie
Annie · Top
1 / 7 / 1
14.3% KP
15,749
25.7% share
8,059g
183 CS · 7.7/m
Winning Streak#2007
Ambessa · Jungle
7 / 4 / 2
64.3% KP
13,553
22.1% share
10,746g
199 CS · 8.4/m
Thomas1ve#8251
Orianna · Mid
4 / 4 / 4
57.1% KP
14,848
24.2% share
9,230g
208 CS · 8.8/m
Sintemon#Zimt
Yunara · ADC
2 / 4 / 3
35.7% KP
12,082
19.7% share
9,135g
189 CS · 8/m
Markgaffo#EUW
Braum · Support
0 / 7 / 8
57.1% KP
5,040
8.2% share
6,063g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
