Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 150 days ago
3 / 4 / 11
K / D / A
50%
Kill participation
1,245.3
Damage / min
20,007g
467.8 gold / min
27
11 placed · 7 cleared
400
9.4 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
5
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTayto#TOP
Gangplank · Top
8 / 11 / 10
64.3% KP
63,128
24.8% share
22,543g
325 CS · 7.6/m
NinjaZX4RROwner#ZX4RR
Shaco · Jungle
8 / 7 / 9
60.7% KP
47,908
18.8% share
18,936g
292 CS · 6.8/m
BUILT#2603
Riven · Mid
8 / 6 / 6
50% KP
47,588
18.7% share
21,032g
326 CS · 7.6/m
Kaori#EUW33
Caitlyn · ADC
3 / 4 / 11
50% KP
53,256
20.9% share
20,007g
400 CS · 9.4/m
Ducky x#EUW
Karthus · Support
1 / 13 / 14
53.6% KP
42,986
16.9% share
11,466g
49 CS · 1.1/m
Red side
DefeatGASSY#TROLL
Singed · Top
1 / 7 / 13
34.1% KP
22,199
12.1% share
13,798g
272 CS · 6.4/m
Ultear#生病00
Aatrox · Jungle
5 / 8 / 17
53.7% KP
25,196
13.7% share
15,406g
195 CS · 4.6/m
Chicken Invader#77777
Lissandra · Mid
18 / 6 / 5
56.1% KP
60,043
32.7% share
22,018g
372 CS · 8.7/m
før vi går hjem#ykey
Varus · ADC
15 / 4 / 8
56.1% KP
68,639
37.4% share
24,084g
361 CS · 8.4/m
Ascendant#Raka
Soraka · Support
2 / 3 / 27
70.7% KP
7,527
4.1% share
12,725g
35 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
