Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Defeat
Ranked Solo/Duo · 150 days ago
6 / 7 / 14
K / D / A
60.6%
Kill participation
871.8
Damage / min
14,978g
473.2 gold / min
30
12 placed · 5 cleared
223
7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwin#trade
Twisted Fate · Top
10 / 8 / 7
51.5% KP
34,825
26.7% share
16,774g
241 CS · 7.6/m
Koxtroll#cwl
Lee Sin · Jungle
11 / 7 / 10
63.6% KP
24,277
18.6% share
15,314g
217 CS · 6.9/m
Unshackled#EUW2
Aurelion Sol · Mid
6 / 9 / 9
45.5% KP
32,675
25.1% share
13,241g
220 CS · 7/m
Kaori#EUW33
Senna · ADC
6 / 7 / 14
60.6% KP
27,591
21.2% share
14,978g
223 CS · 7/m
Night Calls#4571
Lissandra · Support
0 / 10 / 17
51.5% KP
10,907
8.4% share
8,454g
42 CS · 1.3/m
Red side
VictoryLeggionaire#EUW
Sylas · Top
3 / 10 / 6
22% KP
15,305
13.2% share
10,559g
170 CS · 5.4/m
zauee#idk
Jarvan IV · Jungle
4 / 9 / 22
63.4% KP
17,630
15.2% share
13,556g
205 CS · 6.5/m
J1HUIV#000
Ryze · Mid
7 / 4 / 17
58.5% KP
27,852
24% share
15,365g
298 CS · 9.4/m
elektrikgittiknk#EUW
Samira · ADC
23 / 7 / 6
70.7% KP
47,330
40.7% share
23,459g
304 CS · 9.6/m
Stack Collector#EUW
Thresh · Support
4 / 3 / 27
75.6% KP
8,122
7% share
10,609g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
