Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 150 days ago
8 / 9 / 14
K / D / A
55%
Kill participation
1,092.5
Damage / min
20,433g
465.8 gold / min
28
12 placed · 7 cleared
361
8.2 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
4
Dragons
3
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCamilleeLjH#EUW
Udyr · Top
2 / 4 / 10
29.3% KP
21,290
13.8% share
15,656g
343 CS · 7.8/m
Sinerias#EUW
Master Yi · Jungle
22 / 10 / 6
68.3% KP
55,970
36.3% share
26,227g
298 CS · 6.8/m
十ViИRA結束我777十#VVVVV
Qiyana · Mid
11 / 8 / 11
53.7% KP
33,449
21.7% share
16,622g
246 CS · 5.6/m
nomed#05111
Mel · ADC
6 / 9 / 10
39% KP
34,510
22.4% share
17,849g
298 CS · 6.8/m
MEGAZORD XERSUS7#PawN1
Milio · Support
0 / 9 / 22
53.7% KP
8,774
5.7% share
12,972g
57 CS · 1.3/m
Red side
VictoryOverea#000
Draven · Top
1 / 7 / 8
22.5% KP
21,560
10.5% share
13,873g
262 CS · 6/m
Cristinaanx#EUNE
Hecarim · Jungle
17 / 6 / 9
65% KP
52,724
25.7% share
24,019g
374 CS · 8.5/m
purplesky#234
Teemo · Mid
8 / 10 / 8
40% KP
58,987
28.7% share
21,761g
378 CS · 8.6/m
Kaori#EUW33
Caitlyn · ADC
8 / 9 / 14
55% KP
47,926
23.3% share
20,433g
361 CS · 8.2/m
Phil Ivey#102o
Lux · Support
6 / 9 / 22
70% KP
24,216
11.8% share
14,328g
39 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
