Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 150 days ago
5 / 7 / 20
K / D / A
69.4%
Kill participation
417.7
Damage / min
9,639g
334.5 gold / min
111
48 placed · 8 cleared
18
0.6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRifty#13377
Malphite · Top
6 / 2 / 9
41.7% KP
27,426
23.5% share
10,857g
178 CS · 6.2/m
JG top boy#lync1
Trundle · Jungle
3 / 4 / 17
55.6% KP
15,784
13.5% share
12,368g
177 CS · 6.1/m
Xaro#1337
Cassiopeia · Mid
10 / 3 / 6
44.4% KP
26,875
23% share
13,716g
264 CS · 9.2/m
IntAcc999#EUW
Sivir · ADC
12 / 8 / 10
61.1% KP
34,611
29.6% share
17,471g
262 CS · 9.1/m
Kaori#EUW33
Bard · Support
5 / 7 / 20
69.4% KP
12,038
10.3% share
9,639g
18 CS · 0.6/m
Red side
DefeatCHALL BTW#EUW
Yasuo · Top
1 / 4 / 4
20.8% KP
14,823
13.3% share
9,802g
236 CS · 8.2/m
SeXnS#SeXnS
Viego · Jungle
13 / 7 / 6
79.2% KP
33,953
30.5% share
16,271g
184 CS · 6.4/m
Will be the best#Mid
Fizz · Mid
5 / 9 / 7
50% KP
19,390
17.4% share
11,010g
195 CS · 6.8/m
GAMBLING ADDICT#BETBE
Karthus · ADC
4 / 6 / 13
70.8% KP
37,401
33.6% share
12,588g
241 CS · 8.4/m
WhOMp wHOmP#CHOMP
Nautilus · Support
1 / 11 / 6
29.2% KP
5,737
5.2% share
7,714g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
