Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Victory
Ranked Solo/Duo · 149 days ago
6 / 9 / 10
K / D / A
36.4%
Kill participation
1,035.9
Damage / min
14,953g
510.1 gold / min
27
10 placed · 3 cleared
225
7.7 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatchillfalls1#KCWIN
Vayne · Top
11 / 6 / 9
66.7% KP
37,613
33.1% share
15,639g
237 CS · 8.1/m
NHWK#EUW
Sylas · Jungle
3 / 10 / 10
43.3% KP
17,691
15.6% share
11,070g
185 CS · 6.3/m
AKA Ruin#WHITE
Naafiri · Mid
4 / 10 / 4
26.7% KP
21,606
19% share
11,696g
233 CS · 7.9/m
TTV Mandarynnn#guwno
Kai'Sa · ADC
10 / 10 / 7
56.7% KP
26,562
23.4% share
14,995g
208 CS · 7.1/m
Hero#onlyu
Rell · Support
2 / 8 / 17
63.3% KP
10,214
9% share
8,426g
21 CS · 0.7/m
Red side
VictoryShootingStars#ADC
Maokai · Top
4 / 7 / 13
38.6% KP
17,487
12.7% share
11,602g
187 CS · 6.4/m
matiou#DEAD
Ambessa · Jungle
11 / 4 / 12
52.3% KP
33,159
24% share
16,450g
265 CS · 9/m
Usan sama#z1v9
Pantheon · Mid
16 / 4 / 9
56.8% KP
40,820
29.6% share
15,630g
184 CS · 6.3/m
Kaori#EUW33
Varus · ADC
6 / 9 / 10
36.4% KP
30,369
22% share
14,953g
225 CS · 7.7/m
Calme et Focus#EUW
Neeko · Support
7 / 6 / 12
43.2% KP
16,211
11.7% share
11,120g
47 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
