Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 149 days ago
2 / 16 / 20
K / D / A
62.9%
Kill participation
469.9
Damage / min
10,547g
266.3 gold / min
161
61 placed · 14 cleared
21
0.5 CS / min
Objective control
2
Dragons
3
Baron
11
Towers
3
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBoda#win
Anivia · Top
10 / 7 / 19
56.9% KP
41,859
21.3% share
17,759g
258 CS · 6.5/m
Winning Streak#2007
Ambessa · Jungle
8 / 6 / 18
51% KP
44,593
22.7% share
16,425g
271 CS · 6.8/m
c0cky movement#tukan
Lissandra · Mid
11 / 5 / 14
49% KP
37,848
19.3% share
16,910g
283 CS · 7.1/m
xicor#369
Varus · ADC
18 / 8 / 14
62.7% KP
56,860
29% share
24,998g
328 CS · 8.3/m
Lilipp#mute
Nautilus · Support
4 / 9 / 25
56.9% KP
15,210
7.7% share
12,804g
41 CS · 1/m
Red side
DefeatCorsairDamian#0216
Gangplank · Top
9 / 5 / 12
60% KP
41,600
21.9% share
18,282g
268 CS · 6.8/m
whirlwind#1500
Kha'Zix · Jungle
8 / 14 / 13
60% KP
39,175
20.6% share
19,570g
238 CS · 6/m
TWTV Peng04#Yuqi
Ahri · Mid
4 / 9 / 14
51.4% KP
37,199
19.6% share
14,242g
277 CS · 7/m
Notiko#EUW01
Yunara · ADC
12 / 7 / 11
65.7% KP
53,299
28.1% share
24,096g
369 CS · 9.3/m
Kaori#EUW33
Bard · Support
2 / 16 / 20
62.9% KP
18,609
9.8% share
10,547g
21 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
