Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 148 days ago
3 / 6 / 3
K / D / A
40%
Kill participation
549.7
Damage / min
11,875g
383.3 gold / min
30
14 placed · 0 cleared
279
9 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySky Tide#000
Cassiopeia · Top
1 / 5 / 9
30.3% KP
9,631
8.4% share
10,765g
217 CS · 7/m
Agurin#DND
Jarvan IV · Jungle
8 / 1 / 19
81.8% KP
30,764
26.9% share
17,292g
260 CS · 8.4/m
Marty Hart#TD1
Ekko · Mid
7 / 4 / 8
45.5% KP
13,459
11.8% share
13,297g
233 CS · 7.5/m
Nightwing#crown
Caitlyn · ADC
12 / 3 / 7
57.6% KP
37,137
32.5% share
19,792g
312 CS · 10.1/m
HMB Click#CPT
Lux · Support
5 / 2 / 18
69.7% KP
23,164
20.3% share
11,981g
73 CS · 2.4/m
Red side
DefeatZYB gen4#KR01
Vayne · Top
7 / 7 / 1
53.3% KP
20,570
31.8% share
14,201g
281 CS · 9.1/m
OLEG INSEC#OLEG
Skarner · Jungle
2 / 8 / 2
26.7% KP
10,308
15.9% share
10,619g
214 CS · 6.9/m
Kaori#EUW33
Syndra · Mid
3 / 6 / 3
40% KP
17,031
26.3% share
11,875g
279 CS · 9/m
blackslinger#123
Lucian · ADC
3 / 5 / 4
46.7% KP
11,342
17.5% share
13,079g
252 CS · 8.1/m
smerfik#666
Lulu · Support
0 / 7 / 6
40% KP
5,484
8.5% share
7,427g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
