Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 148 days ago
13 / 10 / 11
K / D / A
50%
Kill participation
1,207.7
Damage / min
23,741g
559.7 gold / min
46
11 placed · 10 cleared
342
8.1 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
3
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTop Steve#000
Illaoi · Top
7 / 6 / 16
42.6% KP
47,678
24.4% share
19,113g
363 CS · 8.6/m
Megaras eyes#HADES
Kindred · Jungle
10 / 16 / 19
53.7% KP
41,533
21.3% share
19,125g
306 CS · 7.2/m
TiiyhMFnMD#EUW
Twisted Fate · Mid
12 / 13 / 23
64.8% KP
37,197
19% share
19,099g
246 CS · 5.8/m
Dekara#VSM
Smolder · ADC
24 / 5 / 12
66.7% KP
61,770
31.6% share
26,864g
357 CS · 8.4/m
Pehrson#EUW
Braum · Support
1 / 8 / 35
66.7% KP
7,096
3.6% share
12,298g
21 CS · 0.5/m
Red side
DefeatErsin#643
Rumble · Top
4 / 7 / 11
31.3% KP
51,619
21.7% share
15,408g
273 CS · 6.4/m
N13RED#EUW
Master Yi · Jungle
21 / 15 / 8
60.4% KP
58,611
24.6% share
21,879g
251 CS · 5.9/m
LOL Yonko#EUW
Viktor · Mid
9 / 10 / 16
52.1% KP
64,903
27.3% share
19,054g
317 CS · 7.5/m
Kaori#EUW33
Kalista · ADC
13 / 10 / 11
50% KP
51,227
21.5% share
23,741g
342 CS · 8.1/m
007#CAS
Nautilus · Support
1 / 12 / 24
52.1% KP
11,460
4.8% share
12,039g
31 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
