Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 147 days ago
13 / 5 / 10
K / D / A
62.2%
Kill participation
1,295
Damage / min
19,404g
647.2 gold / min
32
8 placed · 8 cleared
271
9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDrAbroli#EUW
Shen · Top
1 / 8 / 4
20.8% KP
14,660
12.4% share
8,456g
163 CS · 5.4/m
amikesiknemmulik#futom
Shaco · Jungle
5 / 6 / 6
45.8% KP
28,699
24.3% share
11,818g
196 CS · 6.5/m
JHXN#1283
Taliyah · Mid
12 / 8 / 7
79.2% KP
34,552
29.3% share
15,130g
238 CS · 7.9/m
RW Consistently#1170
Lucian · ADC
5 / 7 / 9
58.3% KP
32,071
27.2% share
13,925g
245 CS · 8.2/m
Nitro#blue
Rell · Support
1 / 8 / 11
50% KP
7,888
6.7% share
7,895g
37 CS · 1.2/m
Red side
Victorywrong server#lost
Cassiopeia · Top
3 / 3 / 14
45.9% KP
30,839
23.3% share
13,477g
252 CS · 8.4/m
V0LIBEAR RUN#EUW
Xin Zhao · Jungle
11 / 5 / 13
64.9% KP
25,468
19.2% share
14,939g
194 CS · 6.5/m
Crocomux#EUW
Ryze · Mid
4 / 6 / 7
29.7% KP
22,463
17% share
13,148g
242 CS · 8.1/m
Kaori#EUW33
Zeri · ADC
13 / 5 / 10
62.2% KP
38,827
29.3% share
19,404g
271 CS · 9/m
BàninoCucciolosò#SOFT
Pyke · Support
6 / 5 / 13
51.4% KP
14,763
11.2% share
10,732g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
