Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 147 days ago
11 / 3 / 15
K / D / A
56.5%
Kill participation
1,580.7
Damage / min
16,812g
588.9 gold / min
33
14 placed · 2 cleared
277
9.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKaori#EUW33
Teemo · Top
11 / 3 / 15
56.5% KP
45,129
31.8% share
16,812g
277 CS · 9.7/m
한국인이 아니다#EUW0
Graves · Jungle
12 / 3 / 13
54.3% KP
26,240
18.5% share
17,348g
299 CS · 10.5/m
AllMightnw#ezzzz
Ahri · Mid
11 / 9 / 10
45.7% KP
27,182
19.2% share
12,704g
176 CS · 6.2/m
Mαster Oogwαy#EUW
Tristana · ADC
6 / 5 / 8
30.4% KP
23,023
16.2% share
15,756g
245 CS · 8.6/m
KiRKADELL#EPSTN
Senna · Support
6 / 8 / 15
45.7% KP
20,182
14.2% share
11,296g
39 CS · 1.4/m
Red side
Defeatwx PaoPaoPW#EUW
Aurelion Sol · Top
2 / 9 / 8
37% KP
18,167
18.5% share
10,164g
218 CS · 7.6/m
Corvo Attano#11111
Brand · Jungle
7 / 8 / 10
63% KP
29,447
30% share
12,564g
170 CS · 6/m
Dagestan#2or3
Tryndamere · Mid
4 / 7 / 2
22.2% KP
12,744
13% share
12,567g
260 CS · 9.1/m
Rayito#EUW
Smolder · ADC
8 / 11 / 9
63% KP
24,081
24.6% share
14,937g
229 CS · 8/m
Rayquaza#369
Nautilus · Support
6 / 11 / 10
59.3% KP
13,650
13.9% share
9,685g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
