Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Victory
Ranked Solo/Duo · 146 days ago
11 / 9 / 12
K / D / A
54.8%
Kill participation
1,478.8
Damage / min
15,901g
558.6 gold / min
31
10 placed · 4 cleared
211
7.4 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRyuk#adc
Ornn · Top
4 / 3 / 8
28.6% KP
30,384
18.1% share
12,869g
228 CS · 8/m
Lurox#Lurox
Lee Sin · Jungle
10 / 2 / 14
57.1% KP
34,076
20.3% share
14,802g
187 CS · 6.6/m
Τreasure Hunter#EUW
Cassiopeia · Mid
15 / 8 / 6
50% KP
49,152
29.3% share
15,942g
218 CS · 7.7/m
Kaori#EUW33
Varus · ADC
11 / 9 / 12
54.8% KP
42,096
25.1% share
15,901g
211 CS · 7.4/m
Dekap#EUW
Nautilus · Support
2 / 8 / 21
54.8% KP
12,075
7.2% share
9,155g
23 CS · 0.8/m
Red side
DefeatChicken Invader#77777
Malphite · Top
8 / 9 / 4
40% KP
26,649
20.4% share
11,073g
192 CS · 6.7/m
twtv kaiitania#kait
Sylas · Jungle
5 / 9 / 14
63.3% KP
28,516
21.8% share
12,361g
188 CS · 6.6/m
Dagestan#2or3
Tryndamere · Mid
6 / 8 / 12
60% KP
33,040
25.3% share
12,457g
224 CS · 7.9/m
bot#mune
Annie · ADC
10 / 8 / 9
63.3% KP
32,243
24.7% share
13,641g
202 CS · 7.1/m
ShadowZerô#2805
Soraka · Support
1 / 8 / 20
70% KP
10,078
7.7% share
9,572g
57 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
