Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 145 days ago
5 / 6 / 7
K / D / A
33.3%
Kill participation
733.8
Damage / min
10,613g
466.2 gold / min
28
13 placed · 2 cleared
188
8.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTWTV DETDERT#12MAJ
Vayne · Top
2 / 11 / 2
30.8% KP
7,002
14.4% share
7,203g
107 CS · 4.7/m
nirvana pathing#0906
Nocturne · Jungle
6 / 3 / 3
69.2% KP
11,662
24% share
10,762g
190 CS · 8.3/m
yondro#mniam
Twisted Fate · Mid
1 / 5 / 6
53.8% KP
11,146
22.9% share
7,877g
163 CS · 7.2/m
ReZero#Ram
Varus · ADC
2 / 10 / 5
53.8% KP
11,585
23.8% share
8,955g
166 CS · 7.3/m
Bebs#EUW
Braum · Support
2 / 7 / 7
69.2% KP
7,285
15% share
6,551g
39 CS · 1.7/m
Red side
VictoryEmilliant#Cass
Teemo · Top
5 / 3 / 7
33.3% KP
15,871
18% share
10,519g
202 CS · 8.9/m
S16 CIRCUS OWNER#RESET
Shyvana · Jungle
10 / 1 / 7
47.2% KP
21,714
24.6% share
12,623g
198 CS · 8.7/m
Kaori#EUW33
Syndra · Mid
5 / 6 / 7
33.3% KP
16,706
18.9% share
10,613g
188 CS · 8.3/m
Shredder#SHRD
Yunara · ADC
12 / 0 / 9
58.3% KP
22,061
25% share
14,873g
206 CS · 9/m
EINS seaz#0000
Camille · Support
4 / 4 / 10
38.9% KP
12,051
13.6% share
9,765g
39 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
