Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 144 days ago
13 / 7 / 4
K / D / A
44.7%
Kill participation
810.4
Damage / min
14,279g
514.2 gold / min
23
8 placed · 4 cleared
187
6.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat輝く朝日#100
Kayle · Top
7 / 5 / 11
69.2% KP
32,047
27.5% share
12,748g
244 CS · 8.8/m
Winning Streak#2007
Darius · Jungle
4 / 9 / 6
38.5% KP
14,346
12.3% share
11,601g
199 CS · 7.2/m
Xaro#1337
Lissandra · Mid
6 / 7 / 8
53.8% KP
26,268
22.5% share
11,464g
206 CS · 7.4/m
kytten crybaby#kyte
Ashe · ADC
6 / 10 / 11
65.4% KP
32,690
28% share
12,771g
191 CS · 6.9/m
sootrebor#EUWPL
Renata Glasc · Support
3 / 7 / 16
73.1% KP
11,291
9.7% share
8,661g
31 CS · 1.1/m
Red side
VictoryGASSY#TROLL
Singed · Top
3 / 7 / 11
36.8% KP
23,817
21.2% share
10,580g
169 CS · 6.1/m
Silva#EUW2
Sejuani · Jungle
3 / 3 / 15
47.4% KP
20,470
18.2% share
11,275g
175 CS · 6.3/m
never tilt#riven
Riven · Mid
8 / 3 / 6
36.8% KP
22,058
19.6% share
17,136g
277 CS · 10/m
Kaori#EUW33
Kalista · ADC
13 / 7 / 4
44.7% KP
22,503
20% share
14,279g
187 CS · 6.7/m
1pyke23#EUW
Pantheon · Support
11 / 6 / 7
47.4% KP
23,418
20.9% share
11,315g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
