Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Defeat
Ranked Solo/Duo · 143 days ago
5 / 11 / 8
K / D / A
54.2%
Kill participation
1,334.7
Damage / min
14,002g
376.9 gold / min
33
13 placed · 4 cleared
244
6.6 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
12
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDzu#00000
Jayce · Top
9 / 4 / 4
54.2% KP
68,296
34.1% share
17,209g
285 CS · 7.7/m
washed unc#unc67
Graves · Jungle
5 / 4 / 5
41.7% KP
35,419
17.7% share
18,363g
356 CS · 9.6/m
Annie IRL#Annie
Annie · Mid
4 / 8 / 6
41.7% KP
32,343
16.1% share
13,089g
245 CS · 6.6/m
Kaori#EUW33
Karthus · ADC
5 / 11 / 8
54.2% KP
49,585
24.7% share
14,002g
244 CS · 6.6/m
KC Aymen#0121
Sona · Support
1 / 8 / 10
45.8% KP
14,727
7.3% share
9,905g
26 CS · 0.7/m
Red side
VictoryLegendRX#EUW
Dr. Mundo · Top
3 / 4 / 6
25.7% KP
29,252
21.5% share
17,039g
355 CS · 9.6/m
TWTV DETDERT#12MAJ
Talon · Jungle
8 / 5 / 5
37.1% KP
28,297
20.8% share
16,754g
323 CS · 8.7/m
J1HUIV#000
Cassiopeia · Mid
16 / 1 / 3
54.3% KP
42,638
31.3% share
20,668g
379 CS · 10.2/m
MONKWILLCARRY#EST
Varus · ADC
6 / 12 / 11
48.6% KP
30,492
22.4% share
15,666g
210 CS · 5.7/m
WiIIyrex Fanboy#EUW
Taric · Support
2 / 2 / 23
71.4% KP
5,547
4.1% share
12,058g
64 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
