Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Defeat
Ranked Solo/Duo · 143 days ago
7 / 12 / 4
K / D / A
61.1%
Kill participation
646.6
Damage / min
10,528g
422.2 gold / min
15
9 placed · 0 cleared
121
4.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatandysilva200#5399
Singed · Top
4 / 8 / 9
72.2% KP
14,704
22.8% share
9,835g
160 CS · 6.4/m
giacom#EUW
Rengar · Jungle
2 / 10 / 4
33.3% KP
9,144
14.2% share
8,566g
134 CS · 5.4/m
Ashley Kutcher#Zuhy
Annie · Mid
4 / 5 / 5
50% KP
19,045
29.5% share
10,937g
211 CS · 8.5/m
Kaori#EUW33
Katarina · ADC
7 / 12 / 4
61.1% KP
16,123
25% share
10,528g
121 CS · 4.9/m
Beric Dondarrion#Seven
Taric · Support
1 / 8 / 11
66.7% KP
5,555
8.6% share
6,669g
36 CS · 1.4/m
Red side
VictoryDJ AATROX#DEATH
Naafiri · Top
6 / 4 / 4
23.3% KP
14,863
14.1% share
10,526g
206 CS · 8.3/m
SingularityDOSS#FKEU
Nocturne · Jungle
6 / 2 / 10
37.2% KP
12,400
11.7% share
13,057g
222 CS · 8.9/m
yuukiyuukster#yuuki
Ahri · Mid
11 / 3 / 14
58.1% KP
25,428
24.1% share
12,877g
174 CS · 7/m
手差距#CCC
Kai'Sa · ADC
18 / 3 / 11
67.4% KP
42,068
39.8% share
16,073g
195 CS · 7.8/m
Demente indigent#f14
Thresh · Support
2 / 6 / 25
62.8% KP
10,946
10.4% share
9,222g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
