Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Defeat
Ranked Solo/Duo · 142 days ago
8 / 12 / 8
K / D / A
69.6%
Kill participation
1,195.7
Damage / min
13,759g
460.9 gold / min
25
12 placed · 3 cleared
196
6.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNotiko#EUW01
Ornn · Top
5 / 2 / 16
46.7% KP
17,035
12.2% share
12,369g
190 CS · 6.4/m
Sinerias#EUW
Master Yi · Jungle
23 / 6 / 3
57.8% KP
39,417
28.3% share
18,952g
242 CS · 8.1/m
Left Hand#korea
Vladimir · Mid
4 / 6 / 14
40% KP
35,499
25.5% share
13,399g
237 CS · 7.9/m
Ryuk#adc
Senna · ADC
10 / 4 / 17
60% KP
36,398
26.2% share
16,758g
199 CS · 6.7/m
twtv ALLXlol#78901
Swain · Support
3 / 5 / 19
48.9% KP
10,752
7.7% share
9,371g
33 CS · 1.1/m
Red side
Defeatfubgun#exile
Yone · Top
3 / 10 / 2
21.7% KP
28,659
22.5% share
11,880g
243 CS · 8.1/m
twtv pcelicalol#twtv
Lee Sin · Jungle
8 / 4 / 7
65.2% KP
24,629
19.4% share
14,161g
195 CS · 6.5/m
FIZZKING#111
Fizz · Mid
3 / 9 / 8
47.8% KP
25,639
20.1% share
11,661g
215 CS · 7.2/m
Kaori#EUW33
Karthus · ADC
8 / 12 / 8
69.6% KP
35,693
28% share
13,759g
196 CS · 6.6/m
potati#0000
Sona · Support
1 / 10 / 15
69.6% KP
12,661
9.9% share
8,593g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
