Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 142 days ago
9 / 1 / 6
K / D / A
44.1%
Kill participation
956
Damage / min
11,210g
510.7 gold / min
42
12 placed · 4 cleared
211
9.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmeistro#EUW
Sion · Top
0 / 5 / 3
15.8% KP
6,055
8.9% share
7,097g
170 CS · 7.7/m
Kokoro#1206
Graves · Jungle
5 / 7 / 8
68.4% KP
14,486
21.2% share
10,684g
195 CS · 8.9/m
Left Hand#korea
Twisted Fate · Mid
1 / 7 / 5
31.6% KP
13,227
19.3% share
9,454g
184 CS · 8.4/m
FNC Upset#0308
Ezreal · ADC
11 / 7 / 5
84.2% KP
27,341
40% share
13,388g
150 CS · 6.8/m
Sundax#111
Nautilus · Support
2 / 8 / 15
89.5% KP
7,275
10.6% share
6,897g
17 CS · 0.8/m
Red side
VictoryKaori#EUW33
Vayne · Top
9 / 1 / 6
44.1% KP
20,985
24.3% share
11,210g
211 CS · 9.6/m
Xaragonas#EUW
Nunu & Willump · Jungle
3 / 5 / 16
55.9% KP
7,841
9.1% share
10,034g
161 CS · 7.3/m
Tedch#NTNUI
Veigar · Mid
4 / 0 / 11
44.1% KP
16,295
18.9% share
10,654g
201 CS · 9.2/m
SLENDOOOO#DAC
Draven · ADC
13 / 8 / 7
58.8% KP
31,634
36.7% share
14,569g
168 CS · 7.7/m
Dekap#EUW
Bard · Support
5 / 5 / 19
70.6% KP
9,494
11% share
8,231g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
