Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 141 days ago
1 / 7 / 17
K / D / A
75%
Kill participation
501.7
Damage / min
9,680g
281 gold / min
120
48 placed · 11 cleared
45
1.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryREQUIEMFORADREAM#HECA
Ornn · Top
5 / 3 / 7
36.4% KP
20,042
12.5% share
13,038g
232 CS · 6.7/m
shizuOo#9643
Lee Sin · Jungle
8 / 7 / 15
69.7% KP
32,751
20.4% share
14,953g
193 CS · 5.6/m
karakoram2727#V8x3
Cassiopeia · Mid
6 / 2 / 15
63.6% KP
43,889
27.4% share
15,519g
286 CS · 8.3/m
KED1111111#1310
Miss Fortune · ADC
14 / 7 / 8
66.7% KP
52,649
32.9% share
22,078g
372 CS · 10.8/m
Vaden#EUW12
Sona · Support
0 / 5 / 27
81.8% KP
10,846
6.8% share
10,122g
16 CS · 0.5/m
Red side
DefeatTify#EUW
Sion · Top
3 / 3 / 8
45.8% KP
24,473
20.7% share
14,605g
285 CS · 8.3/m
G2 SkewMond#3327
Nautilus · Jungle
2 / 4 / 12
58.3% KP
18,219
15.4% share
12,029g
193 CS · 5.6/m
TwTv BZ EUW#INSHL
Sylas · Mid
9 / 10 / 6
62.5% KP
26,001
22% share
14,063g
209 CS · 6.1/m
Map Enjoyer#EU4
Ashe · ADC
9 / 9 / 7
66.7% KP
32,439
27.4% share
17,719g
252 CS · 7.3/m
Kaori#EUW33
Seraphine · Support
1 / 7 / 17
75% KP
17,285
14.6% share
9,680g
45 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
