Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 141 days ago
8 / 8 / 8
K / D / A
53.3%
Kill participation
1,127
Damage / min
14,150g
485.7 gold / min
35
12 placed · 3 cleared
256
8.8 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryvrika janthia#GOATS
Renekton · Top
9 / 6 / 6
36.6% KP
28,951
23.5% share
14,756g
235 CS · 8.1/m
ImMoRtAlBoY407#EUW
Master Yi · Jungle
17 / 7 / 10
65.9% KP
34,547
28.1% share
17,712g
216 CS · 7.4/m
Matthieu#MENA
Viktor · Mid
3 / 4 / 16
46.3% KP
17,993
14.6% share
12,288g
217 CS · 7.4/m
lolololololol#xd1
Jhin · ADC
6 / 5 / 13
46.3% KP
25,152
20.5% share
14,197g
218 CS · 7.5/m
kda player123#ffs
Bard · Support
6 / 8 / 20
63.4% KP
16,315
13.3% share
10,772g
32 CS · 1.1/m
Red side
Defeatgreen eyes#god
Malzahar · Top
2 / 9 / 5
23.3% KP
16,646
14.7% share
9,715g
203 CS · 7/m
Xyllow#UNC67
Warwick · Jungle
8 / 10 / 9
56.7% KP
26,300
23.3% share
14,231g
207 CS · 7.1/m
Kaori#EUW33
Yone · Mid
8 / 8 / 8
53.3% KP
32,832
29.1% share
14,150g
256 CS · 8.8/m
izeman#TVGA
Senna · ADC
6 / 6 / 9
50% KP
23,573
20.9% share
14,408g
224 CS · 7.7/m
RivernLoL#EUW2
Pyke · Support
6 / 8 / 8
46.7% KP
13,621
12.1% share
9,932g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
