Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Ranked Solo/Duo · 140 days ago
12 / 7 / 6
K / D / A
54.5%
Kill participation
873.3
Damage / min
14,891g
495.3 gold / min
26
10 placed · 2 cleared
243
8.1 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryŁordVanDamm#ELDEN
Ornn · Top
4 / 0 / 13
47.2% KP
27,766
20.5% share
11,749g
208 CS · 6.9/m
REQUIEMFORADREAM#HECA
Hecarim · Jungle
25 / 5 / 3
77.8% KP
50,723
37.5% share
22,187g
273 CS · 9.1/m
plouf#pingu
Annie · Mid
1 / 9 / 10
30.6% KP
18,919
14% share
9,923g
190 CS · 6.3/m
IIIIIIIIIlllllII#WTR8
Rengar · ADC
4 / 11 / 11
41.7% KP
27,748
20.5% share
13,234g
196 CS · 6.5/m
TheDayIDied#EUW
Karma · Support
2 / 8 / 22
66.7% KP
10,264
7.6% share
10,472g
55 CS · 1.8/m
Red side
Defeatremnant 他是唯#nenad
Illaoi · Top
4 / 8 / 0
12.1% KP
41,476
30.3% share
12,817g
259 CS · 8.6/m
Elonie Obsessed#Love
Diana · Jungle
3 / 7 / 9
36.4% KP
23,906
17.5% share
13,241g
269 CS · 8.9/m
等下个晴天#0322
Naafiri · Mid
14 / 7 / 6
60.6% KP
35,008
25.6% share
13,809g
215 CS · 7.2/m
Kaori#EUW33
Varus · ADC
12 / 7 / 6
54.5% KP
26,256
19.2% share
14,891g
243 CS · 8.1/m
KyuuBee#ADC
Rell · Support
0 / 7 / 25
75.8% KP
10,078
7.4% share
8,823g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
