Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 139 days ago
1 / 4 / 31
K / D / A
61.5%
Kill participation
628.8
Damage / min
10,993g
333.5 gold / min
140
66 placed · 13 cleared
44
1.3 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNem#Ag0ny
Viktor · Top
3 / 7 / 9
44.4% KP
44,995
30.7% share
13,167g
275 CS · 8.3/m
Hamudis#JGL
Nocturne · Jungle
9 / 12 / 12
77.8% KP
33,990
23.2% share
18,071g
246 CS · 7.5/m
Life is CC#777
LeBlanc · Mid
3 / 13 / 7
37% KP
21,997
15% share
10,316g
182 CS · 5.5/m
fightacc#123
Kog'Maw · ADC
10 / 10 / 7
63% KP
37,022
25.2% share
16,668g
242 CS · 7.3/m
qweasdzxcsad#2203
Rakan · Support
2 / 10 / 22
88.9% KP
8,624
5.9% share
10,867g
36 CS · 1.1/m
Red side
VictoryMegaras eyes#HADES
Nasus · Top
1 / 4 / 11
23.1% KP
17,260
10.9% share
12,471g
233 CS · 7.1/m
Ultear#生病00
Viego · Jungle
18 / 6 / 8
50% KP
32,618
20.7% share
19,069g
252 CS · 7.6/m
TwTv BZ EUW#INSHL
Zed · Mid
16 / 7 / 6
42.3% KP
45,072
28.6% share
17,344g
249 CS · 7.6/m
timelessefls#twtv
Ashe · ADC
16 / 6 / 16
61.5% KP
41,968
26.6% share
18,914g
246 CS · 7.5/m
Kaori#EUW33
Seraphine · Support
1 / 4 / 31
61.5% KP
20,730
13.1% share
10,993g
44 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
