Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 138 days ago
11 / 5 / 14
K / D / A
59.5%
Kill participation
1,450.6
Damage / min
17,123g
547.6 gold / min
34
12 placed · 3 cleared
259
8.3 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKos Subin#Beiu
Vayne · Top
13 / 10 / 7
47.6% KP
37,674
26% share
14,839g
201 CS · 6.4/m
HappyMuffin32#euw2
Nunu & Willump · Jungle
8 / 4 / 19
64.3% KP
22,415
15.5% share
14,127g
226 CS · 7.2/m
bbb#immqm
Lee Sin · Mid
8 / 7 / 8
38.1% KP
25,628
17.7% share
15,266g
249 CS · 8/m
Kaori#EUW33
Ezreal · ADC
11 / 5 / 14
59.5% KP
45,354
31.3% share
17,123g
259 CS · 8.3/m
requiem#ΕUW
Janna · Support
2 / 4 / 31
78.6% KP
13,706
9.5% share
10,667g
24 CS · 0.8/m
Red side
DefeatSnow Lion#Lion
Tristana · Top
10 / 10 / 3
43.3% KP
33,377
23.5% share
15,064g
255 CS · 8.2/m
Nagi Seishìro#7578
Hecarim · Jungle
0 / 8 / 16
53.3% KP
11,477
8.1% share
11,415g
219 CS · 7/m
DMG Symphonie#DONK
Ryze · Mid
7 / 4 / 8
50% KP
40,697
28.6% share
15,025g
295 CS · 9.4/m
yoydshxty#EUWE
Senna · ADC
10 / 7 / 13
76.7% KP
37,837
26.6% share
16,827g
197 CS · 6.3/m
Shourdy#EUW
K'Sante · Support
3 / 13 / 11
46.7% KP
18,841
13.2% share
9,141g
54 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
