Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Miss Fortune
Defeat
Ranked Solo/Duo · 138 days ago
3 / 6 / 7
K / D / A
43.5%
Kill participation
691.2
Damage / min
17,018g
493.5 gold / min
30
13 placed · 6 cleared
313
9.1 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNot ZeroOo#EUW
Yone · Top
5 / 10 / 2
30.4% KP
23,411
18.8% share
13,858g
287 CS · 8.3/m
qweasdzxcsad#2203
Lee Sin · Jungle
8 / 5 / 10
78.3% KP
23,460
18.8% share
15,251g
229 CS · 6.6/m
Miralis Funesto#MH3U
Gwen · Mid
5 / 5 / 4
39.1% KP
37,258
29.9% share
15,603g
257 CS · 7.5/m
Kaori#EUW33
Miss Fortune · ADC
3 / 6 / 7
43.5% KP
23,834
19.2% share
17,018g
313 CS · 9.1/m
Merracebear#EUW
Anivia · Support
2 / 10 / 10
52.2% KP
16,494
13.3% share
9,906g
31 CS · 0.9/m
Red side
VictoryShourdy#EUW
K'Sante · Top
9 / 9 / 13
61.1% KP
33,100
19.9% share
14,233g
223 CS · 6.5/m
Hawkella#YSK
Qiyana · Jungle
5 / 5 / 12
47.2% KP
32,534
19.6% share
17,697g
279 CS · 8.1/m
TwTv BZ EUW#INSHL
Zed · Mid
14 / 2 / 8
61.1% KP
55,135
33.2% share
21,999g
337 CS · 9.8/m
Tracer#XM2
Viktor · ADC
7 / 4 / 10
47.2% KP
36,091
21.7% share
15,612g
229 CS · 6.6/m
DK Poison Virgo#EUW
Bard · Support
1 / 3 / 22
63.9% KP
9,182
5.5% share
11,035g
55 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
