Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 138 days ago
6 / 8 / 5
K / D / A
30.6%
Kill participation
991.3
Damage / min
19,280g
424.2 gold / min
58
23 placed · 7 cleared
346
7.6 CS / min
Objective control
5
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
12
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSalah ad Din#4105
Darius · Top
11 / 9 / 9
50% KP
28,830
18.1% share
17,766g
307 CS · 6.8/m
IvernGod#God
Ivern · Jungle
1 / 6 / 25
65% KP
14,488
9.1% share
15,737g
210 CS · 4.6/m
FUN k3y#EUW
Brand · Mid
13 / 11 / 14
67.5% KP
51,838
32.6% share
18,567g
258 CS · 5.7/m
Leuz#GRIND
Ashe · ADC
14 / 5 / 13
67.5% KP
52,901
33.3% share
27,115g
444 CS · 9.8/m
Socrates#KDA
Rakan · Support
1 / 6 / 28
72.5% KP
10,817
6.8% share
13,554g
41 CS · 0.9/m
Red side
VictoryKozi#UCAM
Varus · Top
4 / 8 / 6
27.8% KP
35,007
19.1% share
15,448g
249 CS · 5.5/m
OLEG INSEC#OLEG
Vi · Jungle
16 / 4 / 4
55.6% KP
49,437
27% share
26,483g
368 CS · 8.1/m
Kaori#EUW33
Yone · Mid
6 / 8 / 5
30.6% KP
45,054
24.6% share
19,280g
346 CS · 7.6/m
StrØngest mental#EUW
Cassiopeia · ADC
9 / 9 / 7
44.4% KP
37,684
20.6% share
19,211g
294 CS · 6.5/m
I Love Theo#RIKA
Karma · Support
1 / 11 / 20
58.3% KP
15,761
8.6% share
12,998g
31 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
