Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Shen
Defeat
Ranked Solo/Duo · 138 days ago
0 / 4 / 3
K / D / A
30%
Kill participation
501.2
Damage / min
6,171g
282 gold / min
20
13 placed · 0 cleared
141
6.4 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlex Consani#EUW3
Camille · Top
4 / 0 / 7
40.7% KP
16,454
22.3% share
10,020g
181 CS · 8.3/m
ClownsInTeam#Clown
Jarvan IV · Jungle
10 / 2 / 8
66.7% KP
10,949
14.9% share
12,360g
182 CS · 8.3/m
Nem#Ag0ny
Aurora · Mid
4 / 1 / 1
18.5% KP
20,483
27.8% share
9,627g
198 CS · 9/m
BunnyBeast#BUNNY
Aphelios · ADC
6 / 3 / 6
44.4% KP
13,398
18.2% share
10,981g
161 CS · 7.4/m
Knurble Lux#EUW
Lux · Support
3 / 4 / 9
44.4% KP
12,362
16.8% share
7,143g
29 CS · 1.3/m
Red side
DefeatKaori#EUW33
Shen · Top
0 / 4 / 3
30% KP
10,967
21.6% share
6,171g
141 CS · 6.4/m
IvernGod#God
Ivern · Jungle
3 / 4 / 4
70% KP
4,489
8.8% share
8,170g
120 CS · 5.5/m
azur et asmar#paix
Aurelion Sol · Mid
3 / 3 / 1
40% KP
11,604
22.8% share
7,995g
151 CS · 6.9/m
SLENDOOOO#DAC
Draven · ADC
3 / 9 / 4
70% KP
15,480
30.4% share
9,985g
192 CS · 8.8/m
Gottschalck#EUW
Karma · Support
1 / 7 / 7
80% KP
8,345
16.4% share
5,950g
33 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
