Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 137 days ago
6 / 4 / 3
K / D / A
40.9%
Kill participation
1,070
Damage / min
13,523g
524.5 gold / min
28
12 placed · 0 cleared
248
9.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRive#1601
Renekton · Top
3 / 4 / 0
25% KP
8,110
14.2% share
9,625g
199 CS · 7.7/m
i like turtles#zzzz
Jarvan IV · Jungle
3 / 4 / 6
75% KP
11,351
19.9% share
10,106g
153 CS · 5.9/m
Vern#EUWW
Lissandra · Mid
3 / 6 / 4
58.3% KP
17,420
30.6% share
9,827g
182 CS · 7.1/m
promise#8 4
Kalista · ADC
3 / 6 / 2
41.7% KP
14,717
25.8% share
11,688g
255 CS · 9.9/m
Dimillio#LbIc
Thresh · Support
0 / 2 / 5
41.7% KP
5,378
9.4% share
6,234g
33 CS · 1.3/m
Red side
VictoryKRAL VERIAN#BABA
Kennen · Top
2 / 4 / 8
45.5% KP
20,766
24.9% share
10,064g
188 CS · 7.3/m
Spirgius#EUW
Ekko · Jungle
5 / 2 / 5
45.5% KP
11,974
14.4% share
12,464g
224 CS · 8.7/m
Kaori#EUW33
Yone · Mid
6 / 4 / 3
40.9% KP
27,589
33.1% share
13,523g
248 CS · 9.6/m
PXS Shy Carry#2026
Aphelios · ADC
6 / 1 / 3
40.9% KP
15,867
19% share
14,500g
267 CS · 10.4/m
MadLife Prime#SUP
Poppy · Support
3 / 1 / 7
45.5% KP
7,113
8.5% share
8,233g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
