Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 137 days ago
13 / 4 / 3
K / D / A
42.1%
Kill participation
1,100.8
Damage / min
17,939g
585.3 gold / min
28
10 placed · 6 cleared
303
9.9 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySukruu#sukru
Akali · Top
12 / 7 / 5
44.7% KP
39,413
29.9% share
13,784g
214 CS · 7/m
Markus#COYS
Ambessa · Jungle
4 / 4 / 8
31.6% KP
16,895
12.8% share
14,943g
274 CS · 8.9/m
João#FREAK
Garen · Mid
9 / 8 / 5
36.8% KP
29,656
22.5% share
15,439g
230 CS · 7.5/m
Kaori#EUW33
Kalista · ADC
13 / 4 / 3
42.1% KP
33,739
25.6% share
17,939g
303 CS · 9.9/m
Oscure#PLAY
Nautilus · Support
0 / 5 / 22
57.9% KP
12,200
9.2% share
9,350g
27 CS · 0.9/m
Red side
DefeatBugajus#LTU
Illaoi · Top
5 / 9 / 5
35.7% KP
18,755
15.8% share
12,006g
198 CS · 6.5/m
doughcatch#2853
Nocturne · Jungle
8 / 6 / 11
67.9% KP
29,833
25.1% share
15,797g
263 CS · 8.6/m
Yuros#00000
Lissandra · Mid
5 / 6 / 12
60.7% KP
23,789
20% share
12,814g
244 CS · 8/m
ARI OF OLYMPUS#god
Karthus · ADC
6 / 10 / 9
53.6% KP
30,067
25.3% share
14,472g
254 CS · 8.3/m
Ben Cristovao#BOMBI
Bard · Support
4 / 7 / 14
64.3% KP
16,333
13.8% share
10,059g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
