Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 137 days ago
12 / 7 / 3
K / D / A
60%
Kill participation
1,239.7
Damage / min
14,397g
477.5 gold / min
43
16 placed · 6 cleared
232
7.7 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCassiopoopa#TIK
Cho'Gath · Top
4 / 10 / 10
40% KP
17,536
15% share
11,055g
191 CS · 6.3/m
Kusakabe Shinra#win
Viego · Jungle
19 / 2 / 6
71.4% KP
38,520
33.1% share
19,883g
287 CS · 9.5/m
Stormzzzze#SSJ2
Ekko · Mid
10 / 6 / 11
60% KP
25,681
22% share
13,293g
211 CS · 7/m
AI Generated#GROK
Tahm Kench · ADC
0 / 6 / 12
34.3% KP
14,711
12.6% share
10,811g
158 CS · 5.2/m
Ben Cristovao#BOMBI
Bard · Support
2 / 1 / 28
85.7% KP
20,080
17.2% share
10,934g
32 CS · 1.1/m
Red side
DefeatKaori#EUW33
Vayne · Top
12 / 7 / 3
60% KP
37,376
29.8% share
14,397g
232 CS · 7.7/m
PointCheck#EUW
Lee Sin · Jungle
2 / 7 / 9
44% KP
14,197
11.3% share
11,388g
199 CS · 6.6/m
chovy enjoyer#00000
Galio · Mid
7 / 7 / 7
56% KP
28,524
22.7% share
11,614g
197 CS · 6.5/m
Karamela#010
Ezreal · ADC
4 / 5 / 9
52% KP
38,339
30.6% share
12,299g
237 CS · 7.9/m
MANNELIG#EU1
Leona · Support
0 / 9 / 11
44% KP
7,025
5.6% share
7,178g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
