Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 135 days ago
14 / 13 / 8
K / D / A
44%
Kill participation
1,214.3
Damage / min
19,389g
553.2 gold / min
28
11 placed · 7 cleared
255
7.3 CS / min
Objective control
4
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTWTV RYUVEN#RANK1
Rumble · Top
5 / 9 / 13
41.9% KP
45,967
24% share
12,748g
219 CS · 6.2/m
Marsley#1101
Vayne · Jungle
6 / 10 / 10
37.2% KP
24,776
12.9% share
14,385g
241 CS · 6.9/m
SORS EST PARATUS#VISUM
Cassiopeia · Mid
12 / 8 / 9
48.8% KP
34,143
17.8% share
16,514g
267 CS · 7.6/m
Soldier#Asu
Ezreal · ADC
8 / 12 / 16
55.8% KP
45,319
23.6% share
18,565g
284 CS · 8.1/m
ARI OF OLYMPUS#god
Pantheon · Support
12 / 11 / 18
69.8% KP
41,424
21.6% share
15,065g
41 CS · 1.2/m
Red side
Victoryfxdx#love
Malphite · Top
3 / 6 / 17
40% KP
24,187
15.2% share
11,985g
190 CS · 5.4/m
Ilinalping#1245
Sylas · Jungle
13 / 6 / 19
64% KP
39,951
25.2% share
18,609g
234 CS · 6.7/m
TwTvPeshomid#Pesh
Akali · Mid
20 / 7 / 4
48% KP
44,527
28% share
19,929g
247 CS · 7/m
Kaori#EUW33
Kai'Sa · ADC
14 / 13 / 8
44% KP
42,562
26.8% share
19,389g
255 CS · 7.3/m
Lynch2#6768
Alistar · Support
0 / 11 / 26
52% KP
7,567
4.8% share
10,046g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
