Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 135 days ago
2 / 3 / 3
K / D / A
27.8%
Kill participation
911.8
Damage / min
12,993g
371.2 gold / min
31
13 placed · 8 cleared
267
7.6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryARI OF OLYMPUS#god
Pantheon · Top
8 / 11 / 7
53.6% KP
35,000
24.7% share
13,523g
218 CS · 6.2/m
Sałling#EUW
Skarner · Jungle
1 / 0 / 16
60.7% KP
18,982
13.4% share
12,448g
206 CS · 5.9/m
Xflavor#EUW
Zoe · Mid
8 / 3 / 10
64.3% KP
24,156
17.1% share
13,138g
189 CS · 5.4/m
sammuxx#1v9
Senna · ADC
5 / 0 / 11
57.1% KP
35,073
24.8% share
16,292g
274 CS · 7.8/m
Masikinias#VEL
Vel'Koz · Support
6 / 5 / 10
57.1% KP
28,303
20% share
11,293g
65 CS · 1.9/m
Red side
DefeatLEBOUCHERRRRRRR#EUW
Malphite · Top
0 / 12 / 5
27.8% KP
19,330
16.4% share
8,636g
162 CS · 4.6/m
Seinris#7234
Wukong · Jungle
4 / 5 / 9
72.2% KP
16,969
14.4% share
12,938g
233 CS · 6.7/m
BlackMait#EUW17
Orianna · Mid
12 / 6 / 1
72.2% KP
44,459
37.7% share
16,999g
264 CS · 7.5/m
Kaori#EUW33
Lucian · ADC
2 / 3 / 3
27.8% KP
31,913
27.1% share
12,993g
267 CS · 7.6/m
gg ben 7#EUW
Soraka · Support
0 / 2 / 10
55.6% KP
5,116
4.3% share
7,911g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
