Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 134 days ago
7 / 7 / 12
K / D / A
55.9%
Kill participation
1,361.2
Damage / min
15,554g
432.7 gold / min
30
14 placed · 1 cleared
267
7.4 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGASSY#TROLL
Singed · Top
6 / 8 / 15
61.8% KP
29,723
18.1% share
13,056g
206 CS · 5.7/m
IegnA#EUW
Lillia · Jungle
9 / 4 / 12
61.8% KP
35,304
21.5% share
16,150g
270 CS · 7.5/m
Kaori#EUW33
Viktor · Mid
7 / 7 / 12
55.9% KP
48,936
29.8% share
15,554g
267 CS · 7.4/m
NEXT AD KING#FF15
Tristana · ADC
10 / 7 / 13
67.6% KP
32,942
20.1% share
18,156g
300 CS · 8.3/m
VladDrinksPeriod#Blood
Pantheon · Support
2 / 16 / 16
52.9% KP
17,340
10.6% share
9,833g
28 CS · 0.8/m
Red side
VictoryBlobjob#Dumle
Zac · Top
8 / 4 / 13
50% KP
26,222
17.3% share
14,639g
209 CS · 5.8/m
Bluee River #EUW
Graves · Jungle
13 / 5 / 8
50% KP
43,168
28.6% share
18,633g
300 CS · 8.3/m
VVR#333
Diana · Mid
6 / 9 / 10
38.1% KP
27,982
18.5% share
15,384g
247 CS · 6.9/m
Sheriff#0001
Lucian · ADC
15 / 9 / 15
71.4% KP
45,236
29.9% share
19,763g
270 CS · 7.5/m
Tomboy F2L RP#ASMR
Braum · Support
0 / 7 / 29
69% KP
8,582
5.7% share
10,718g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
