Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Defeat
Ranked Solo/Duo · 134 days ago
6 / 6 / 6
K / D / A
63.2%
Kill participation
832.5
Damage / min
18,821g
528.2 gold / min
25
14 placed · 1 cleared
300
8.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUninstallAngle#693
Sion · Top
2 / 4 / 6
42.1% KP
24,807
20.7% share
12,817g
266 CS · 7.5/m
mordex#podex
Graves · Jungle
9 / 10 / 2
57.9% KP
32,456
27.1% share
17,920g
282 CS · 7.9/m
Melancholyx#XOXO
Diana · Mid
2 / 11 / 2
21.1% KP
20,563
17.2% share
12,324g
266 CS · 7.5/m
Kaori#EUW33
Senna · ADC
6 / 6 / 6
63.2% KP
29,666
24.8% share
18,821g
300 CS · 8.4/m
GC8LD#GLS
Morgana · Support
0 / 6 / 12
63.2% KP
12,133
10.1% share
9,528g
48 CS · 1.3/m
Red side
VictorySupport CEO#SBS
Akali · Top
8 / 4 / 7
40.5% KP
29,550
19.6% share
16,156g
276 CS · 7.7/m
ShakkOma#N94
Shaco · Jungle
8 / 2 / 10
48.6% KP
32,332
21.4% share
18,333g
331 CS · 9.3/m
1111111111111111#X111
Ekko · Mid
18 / 5 / 10
75.7% KP
54,610
36.1% share
20,050g
304 CS · 8.5/m
Phyroll#ART
Lux · ADC
2 / 3 / 13
40.5% KP
25,839
17.1% share
13,724g
250 CS · 7/m
Dimillio#LbIc
Rell · Support
1 / 5 / 18
51.4% KP
8,815
5.8% share
9,942g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
