Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 134 days ago
6 / 7 / 8
K / D / A
60.9%
Kill participation
834.6
Damage / min
13,946g
505 gold / min
26
8 placed · 11 cleared
222
8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMel Aviv#Jahu
Gragas · Top
1 / 5 / 5
26.1% KP
14,944
17.2% share
9,429g
212 CS · 7.7/m
l Sommoz l#EUW
Nunu & Willump · Jungle
4 / 10 / 8
52.2% KP
16,063
18.5% share
10,602g
158 CS · 5.7/m
UJustGotHasagiD#HehNt
Yasuo · Mid
6 / 7 / 5
47.8% KP
18,684
21.5% share
11,192g
217 CS · 7.9/m
Kaori#EUW33
Kai'Sa · ADC
6 / 7 / 8
60.9% KP
23,048
26.5% share
13,946g
222 CS · 8/m
Raen1#Eren
Pyke · Support
6 / 8 / 8
60.9% KP
14,165
16.3% share
11,160g
31 CS · 1.1/m
Red side
VictoryOreshizu#TROLL
Warwick · Top
9 / 3 / 4
35.1% KP
24,796
22.5% share
14,816g
240 CS · 8.7/m
TR1NKET#SWE
Lee Sin · Jungle
7 / 5 / 9
43.2% KP
13,562
12.3% share
12,884g
194 CS · 7/m
1111111111111111#X111
Kassadin · Mid
15 / 3 / 7
59.5% KP
35,121
31.8% share
14,048g
175 CS · 6.3/m
PXS Shy Carry#2026
Yunara · ADC
3 / 5 / 8
29.7% KP
19,069
17.3% share
13,601g
263 CS · 9.5/m
Ashley Kutcher#Zuhy
Neeko · Support
3 / 7 / 18
56.8% KP
17,851
16.2% share
9,911g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
