Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Defeat
Ranked Solo/Duo · 134 days ago
8 / 4 / 10
K / D / A
60%
Kill participation
1,184
Damage / min
16,284g
512.3 gold / min
39
14 placed · 6 cleared
246
7.7 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTAHTABACAK92#5055
Fiddlesticks · Top
8 / 3 / 9
51.5% KP
25,818
17% share
13,175g
213 CS · 6.7/m
elramir#3161
Xin Zhao · Jungle
6 / 6 / 17
69.7% KP
42,684
28.1% share
14,291g
225 CS · 7.1/m
AltGirlsAddict#Smash
Ahri · Mid
8 / 7 / 13
63.6% KP
30,614
20.2% share
13,795g
249 CS · 7.8/m
MartHR1#EUW
Caitlyn · ADC
9 / 7 / 12
63.6% KP
41,702
27.5% share
15,178g
222 CS · 7/m
Lyrokun#EUW
Rell · Support
2 / 7 / 28
90.9% KP
11,063
7.3% share
10,152g
29 CS · 0.9/m
Red side
DefeatCicciopotetor#EUW
Gragas · Top
11 / 5 / 8
63.3% KP
32,731
26% share
15,514g
194 CS · 6.1/m
Hemlandaren#CHN
Rek'Sai · Jungle
6 / 8 / 10
53.3% KP
21,938
17.4% share
13,051g
176 CS · 5.5/m
ttv ronaldoo#1234
Sylas · Mid
5 / 7 / 8
43.3% KP
26,433
21% share
12,114g
210 CS · 6.6/m
Kaori#EUW33
Smolder · ADC
8 / 4 / 10
60% KP
37,630
29.9% share
16,284g
246 CS · 7.7/m
404 und Findus#SIGGI
Alistar · Support
0 / 10 / 17
56.7% KP
7,215
5.7% share
8,129g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
