Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 133 days ago
6 / 6 / 11
K / D / A
58.6%
Kill participation
832.3
Damage / min
18,532g
547.7 gold / min
21
15 placed · 3 cleared
324
9.6 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBlack Sabbath#EUW0
Poppy · Top
3 / 4 / 10
35.1% KP
14,614
12.5% share
12,511g
247 CS · 7.3/m
SeXnS#SeXnS
Diana · Jungle
11 / 4 / 12
62.2% KP
34,118
29.1% share
18,111g
325 CS · 9.6/m
TTobias lol#feet
Zed · Mid
8 / 7 / 10
48.6% KP
34,864
29.7% share
16,017g
244 CS · 7.2/m
promise#8 4
Kalista · ADC
10 / 8 / 8
48.6% KP
24,089
20.5% share
16,120g
252 CS · 7.4/m
Broeki#EUW
Nautilus · Support
5 / 6 / 14
51.4% KP
9,642
8.2% share
9,963g
32 CS · 0.9/m
Red side
VictoryTrès nul est con#Golem
Malphite · Top
3 / 4 / 7
34.5% KP
21,507
19.1% share
13,678g
262 CS · 7.7/m
Agurin#DND
Elise · Jungle
11 / 9 / 3
48.3% KP
30,277
26.9% share
19,021g
290 CS · 8.6/m
Whirlwind Yasuo#ttv
Yasuo · Mid
5 / 10 / 6
37.9% KP
17,367
15.4% share
13,079g
231 CS · 6.8/m
Kaori#EUW33
Yunara · ADC
6 / 6 / 11
58.6% KP
28,160
25% share
18,532g
324 CS · 9.6/m
Zenoz#TTLR
Camille · Support
4 / 8 / 13
58.6% KP
15,223
13.5% share
11,448g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
