Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 133 days ago
7 / 2 / 11
K / D / A
56.3%
Kill participation
1,085.8
Damage / min
16,048g
518.8 gold / min
25
14 placed · 2 cleared
262
8.5 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat183cm 75kg 17cm#GOD
K'Sante · Top
4 / 6 / 5
56.3% KP
19,741
22.8% share
11,980g
211 CS · 6.8/m
Serenity#2551
Shaco · Jungle
4 / 6 / 7
68.8% KP
23,052
26.6% share
12,794g
229 CS · 7.4/m
SLRSLRSLR#023
Malzahar · Mid
4 / 5 / 3
43.8% KP
17,765
20.5% share
15,414g
323 CS · 10.4/m
Este#CSO
Caitlyn · ADC
2 / 9 / 4
37.5% KP
17,207
19.8% share
12,167g
248 CS · 8/m
Support CEO#SBS
Karma · Support
2 / 6 / 9
68.8% KP
8,954
10.3% share
8,787g
33 CS · 1.1/m
Red side
VictoryZoeDplayer#EU1
Zoe · Top
5 / 3 / 7
37.5% KP
22,687
18.1% share
12,134g
230 CS · 7.4/m
1423523423423532#CN1
Talon · Jungle
5 / 6 / 10
46.9% KP
24,229
19.3% share
14,385g
238 CS · 7.7/m
SORS EST PARATUS#VISUM
Syndra · Mid
12 / 4 / 5
53.1% KP
27,831
22.2% share
16,306g
302 CS · 9.8/m
Kaori#EUW33
Ezreal · ADC
7 / 2 / 11
56.3% KP
33,586
26.8% share
16,048g
262 CS · 8.5/m
CryptoMiner73#EUW
Bard · Support
3 / 1 / 22
78.1% KP
17,190
13.7% share
10,319g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
