Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 133 days ago
7 / 2 / 20
K / D / A
79.4%
Kill participation
1,070.7
Damage / min
15,993g
497.7 gold / min
24
13 placed · 3 cleared
183
5.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHOE LEE FAK#AMU
Pantheon · Top
4 / 8 / 9
56.5% KP
31,985
26.6% share
12,351g
213 CS · 6.6/m
Bisgaard#Mid
Jarvan IV · Jungle
9 / 7 / 9
78.3% KP
14,486
12% share
13,333g
191 CS · 5.9/m
Stronk jalapeno#EUW
Aurelion Sol · Mid
2 / 7 / 12
60.9% KP
32,893
27.4% share
11,916g
249 CS · 7.7/m
Fate#SKZ
Jhin · ADC
8 / 6 / 4
52.2% KP
25,804
21.5% share
14,907g
209 CS · 6.5/m
183cm 75kg 17cm#GOD
Seraphine · Support
0 / 6 / 13
56.5% KP
15,075
12.5% share
8,663g
49 CS · 1.5/m
Red side
Victorymoudjahidin#11901
Malphite · Top
6 / 6 / 10
47.1% KP
29,319
23.2% share
12,290g
171 CS · 5.3/m
Simularbre#PAUKO
Ivern · Jungle
5 / 5 / 15
58.8% KP
12,174
9.6% share
13,576g
158 CS · 4.9/m
666 FALLEN ANGEL#EUW
Yasuo · Mid
11 / 6 / 6
50% KP
38,403
30.4% share
17,814g
328 CS · 10.2/m
Kaori#EUW33
Senna · ADC
7 / 2 / 20
79.4% KP
34,404
27.3% share
15,993g
183 CS · 5.7/m
Este#CSO
Nautilus · Support
5 / 4 / 23
82.4% KP
11,950
9.5% share
11,148g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
