Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 132 days ago
4 / 4 / 10
K / D / A
48.3%
Kill participation
1,050.2
Damage / min
11,442g
459.5 gold / min
17
9 placed · 3 cleared
212
8.5 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAzazeL#EUWFR
Garen · Top
3 / 7 / 1
13.8% KP
13,737
13.7% share
8,512g
157 CS · 6.3/m
Takeshi Sendo#TIG3R
Rengar · Jungle
12 / 5 / 3
51.7% KP
23,010
22.9% share
13,998g
180 CS · 7.2/m
Suo#2108
Sylas · Mid
9 / 3 / 3
41.4% KP
28,121
28% share
10,650g
162 CS · 6.5/m
Kaori#EUW33
Jinx · ADC
4 / 4 / 10
48.3% KP
26,150
26% share
11,442g
212 CS · 8.5/m
Trailblazer#005
Sona · Support
1 / 1 / 16
58.6% KP
9,548
9.5% share
7,449g
14 CS · 0.6/m
Red side
VictoryMirrorball#Top
Aatrox · Top
7 / 5 / 6
65% KP
26,508
31.7% share
11,473g
161 CS · 6.5/m
Trobax#EUW2
Jarvan IV · Jungle
6 / 3 / 6
60% KP
10,982
13.1% share
11,331g
180 CS · 7.2/m
SORS EST PARATUS#VISUM
Hwei · Mid
2 / 5 / 6
40% KP
19,067
22.8% share
9,359g
192 CS · 7.7/m
Hevov#Empty
Seraphine · ADC
2 / 7 / 9
55% KP
11,567
13.8% share
10,164g
198 CS · 8/m
Qnoxs#17165
Senna · Support
3 / 9 / 10
65% KP
15,576
18.6% share
9,808g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
