Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 132 days ago
8 / 2 / 6
K / D / A
43.8%
Kill participation
683.5
Damage / min
14,692g
496.1 gold / min
44
17 placed · 6 cleared
274
9.3 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpilmeshek#NYS
Ahri · Top
8 / 5 / 4
46.2% KP
18,472
20.2% share
11,577g
189 CS · 6.4/m
apex predator#of jg
Lee Sin · Jungle
2 / 7 / 9
42.3% KP
11,086
12.1% share
10,702g
149 CS · 5/m
Whirlwind Yasuo#ttv
Yasuo · Mid
6 / 5 / 5
42.3% KP
16,767
18.3% share
13,073g
240 CS · 8.1/m
Javier#RITO
Syndra · ADC
4 / 9 / 11
57.7% KP
22,765
24.9% share
13,726g
232 CS · 7.8/m
SingularityDOSS#FKEU
Senna · Support
6 / 6 / 13
73.1% KP
22,462
24.5% share
11,115g
42 CS · 1.4/m
Red side
VictoryKaori#EUW33
Vayne · Top
8 / 2 / 6
43.8% KP
20,244
21.7% share
14,692g
274 CS · 9.3/m
HOPE#EVE
Evelynn · Jungle
11 / 6 / 7
56.3% KP
25,767
27.6% share
14,129g
215 CS · 7.3/m
twitch raiko#KATA
Katarina · Mid
7 / 6 / 7
43.8% KP
23,905
25.6% share
12,412g
224 CS · 7.6/m
PUBΛ#UBA
Miss Fortune · ADC
5 / 4 / 8
40.6% KP
16,961
18.2% share
12,010g
205 CS · 6.9/m
ƒłash#EUW
Taric · Support
1 / 8 / 17
56.3% KP
6,461
6.9% share
8,643g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
