Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 131 days ago
2 / 4 / 5
K / D / A
25%
Kill participation
510.2
Damage / min
10,328g
471.6 gold / min
15
8 placed · 0 cleared
166
7.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySSO Axel#EUW
Tryndamere · Top
8 / 1 / 4
42.9% KP
23,049
27.8% share
15,612g
291 CS · 13.3/m
Nasser#RM3
Graves · Jungle
8 / 8 / 10
64.3% KP
22,588
27.3% share
11,553g
163 CS · 7.4/m
Akamasnow#EUW
Ryze · Mid
6 / 3 / 11
60.7% KP
19,105
23.1% share
10,423g
170 CS · 7.8/m
Kaori#EUW33
Kai'Sa · ADC
2 / 4 / 5
25% KP
11,173
13.5% share
10,328g
166 CS · 7.6/m
Nitro#Fast
Pyke · Support
4 / 5 / 8
42.9% KP
6,938
8.4% share
8,465g
23 CS · 1.1/m
Red side
DefeatKWK Kingsblade#KWK
Zaahen · Top
3 / 6 / 0
14.3% KP
13,921
19% share
7,353g
158 CS · 7.2/m
zlq#joker
Rek'Sai · Jungle
5 / 6 / 7
57.1% KP
10,481
14.3% share
8,696g
114 CS · 5.2/m
Phoaz#VIP
Cassiopeia · Mid
1 / 7 / 4
23.8% KP
11,011
15% share
8,081g
182 CS · 8.3/m
Goldenpenny#EUW
Miss Fortune · ADC
8 / 3 / 6
66.7% KP
23,618
32.2% share
12,706g
200 CS · 9.1/m
homeless killa#EUW
Pantheon · Support
4 / 6 / 9
61.9% KP
14,399
19.6% share
7,538g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
