Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 131 days ago
15 / 4 / 6
K / D / A
67.7%
Kill participation
1,256.1
Damage / min
23,934g
649.5 gold / min
46
12 placed · 8 cleared
315
8.5 CS / min
Objective control
4
Dragons
3
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTakeshi Sendo#TIG3R
Zaahen · Top
5 / 8 / 7
38.7% KP
23,082
17.9% share
13,277g
201 CS · 5.5/m
Stressed#EUW11
Skarner · Jungle
4 / 5 / 11
48.4% KP
18,819
14.6% share
15,266g
238 CS · 6.5/m
ZWEI Reval#geil
Twisted Fate · Mid
5 / 8 / 9
45.2% KP
27,872
21.6% share
16,435g
293 CS · 8/m
Kaori#EUW33
Caitlyn · ADC
15 / 4 / 6
67.7% KP
46,286
35.9% share
23,934g
315 CS · 8.5/m
GC8LD#GLS
Morgana · Support
2 / 8 / 21
74.2% KP
12,971
10.1% share
12,084g
57 CS · 1.5/m
Red side
DefeatRichter Belmont#2548
Ornn · Top
1 / 8 / 13
42.4% KP
28,535
15.9% share
10,409g
187 CS · 5.1/m
TRILATRILATRILA#TRILA
Jayce · Jungle
7 / 7 / 11
54.5% KP
51,886
28.9% share
17,324g
282 CS · 7.7/m
VAEII#EUW
Hwei · Mid
11 / 5 / 11
66.7% KP
51,654
28.8% share
16,429g
283 CS · 7.7/m
arkani1#EUW
Jhin · ADC
7 / 5 / 10
51.5% KP
31,752
17.7% share
17,080g
326 CS · 8.8/m
Carry#99975
Pyke · Support
7 / 6 / 10
51.5% KP
15,659
8.7% share
11,774g
44 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
