Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Victory
Ranked Solo/Duo · 130 days ago
1 / 3 / 31
K / D / A
71.1%
Kill participation
296.6
Damage / min
11,212g
323.9 gold / min
143
59 placed · 19 cleared
42
1.2 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
2
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYdstie#Yds
Shen · Top
4 / 6 / 10
42.4% KP
26,714
17.5% share
13,220g
234 CS · 6.8/m
Cerveau diff#Kovi
Diana · Jungle
9 / 10 / 10
57.6% KP
37,122
24.4% share
16,672g
272 CS · 7.9/m
Feinberg#cola
Aurora · Mid
11 / 8 / 12
69.7% KP
47,588
31.2% share
16,444g
258 CS · 7.5/m
Creepano#gfghs
Yunara · ADC
8 / 12 / 9
51.5% KP
28,418
18.6% share
16,807g
240 CS · 6.9/m
JONH DO#KISS
Blitzcrank · Support
1 / 9 / 19
60.6% KP
12,589
8.3% share
10,661g
30 CS · 0.9/m
Red side
Victoryunum#3921
Tryndamere · Top
16 / 8 / 3
42.2% KP
53,015
32.8% share
19,938g
345 CS · 10/m
Dawciu#VITB
Pantheon · Jungle
12 / 4 / 17
64.4% KP
33,146
20.5% share
18,058g
240 CS · 6.9/m
Coach Mysterias#MLA
Ryze · Mid
12 / 9 / 14
57.8% KP
42,586
26.4% share
15,670g
205 CS · 5.9/m
todo sale bien#ADC
Senna · ADC
4 / 9 / 21
55.6% KP
22,527
13.9% share
16,408g
237 CS · 6.8/m
Kaori#EUW33
Rakan · Support
1 / 3 / 31
71.1% KP
10,269
6.4% share
11,212g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
