Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 129 days ago
6 / 5 / 5
K / D / A
57.9%
Kill participation
852.2
Damage / min
15,233g
566.3 gold / min
28
10 placed · 6 cleared
259
9.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShinra Tensei#7348
Yone · Top
2 / 11 / 2
21.1% KP
22,702
23.4% share
10,256g
208 CS · 7.7/m
spoko stary#ssp
Shyvana · Jungle
6 / 3 / 5
57.9% KP
19,155
19.8% share
12,027g
197 CS · 7.3/m
kicktv Lymos123#4444
Qiyana · Mid
3 / 8 / 2
26.3% KP
16,511
17% share
9,055g
187 CS · 7/m
Kaori#EUW33
Caitlyn · ADC
6 / 5 / 5
57.9% KP
22,923
23.7% share
15,233g
259 CS · 9.6/m
AnnaSuarato#aaa
Lux · Support
2 / 8 / 7
47.4% KP
15,622
16.1% share
7,890g
41 CS · 1.5/m
Red side
VictorySukruu#sukru
Akali · Top
15 / 5 / 5
57.1% KP
33,191
35.5% share
12,475g
194 CS · 7.2/m
Midgard Legend#EUW
Tryndamere · Jungle
6 / 4 / 6
34.3% KP
14,871
15.9% share
12,466g
235 CS · 8.7/m
ScuumBz#EUW
Orianna · Mid
4 / 2 / 11
42.9% KP
18,238
19.5% share
12,112g
240 CS · 8.9/m
Notiko#EUW01
Jhin · ADC
4 / 6 / 8
34.3% KP
15,273
16.4% share
12,319g
229 CS · 8.5/m
ZAVŘI SI DRŽKU#SHUT
Bard · Support
6 / 2 / 12
51.4% KP
11,802
12.6% share
9,930g
52 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
