Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Victory
Ranked Solo/Duo · 129 days ago
7 / 5 / 6
K / D / A
40.6%
Kill participation
1,036.8
Damage / min
12,858g
420.9 gold / min
29
13 placed · 1 cleared
228
7.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNagi Seishìro#7578
Riven · Top
6 / 10 / 3
47.4% KP
22,658
22.1% share
12,263g
200 CS · 6.5/m
PΛRΛBΞLLUM#LENS
Lillia · Jungle
3 / 5 / 10
68.4% KP
30,678
30% share
13,006g
263 CS · 8.6/m
kicktv Lymos123#4444
Qiyana · Mid
8 / 6 / 1
47.4% KP
23,357
22.8% share
13,776g
262 CS · 8.6/m
StrØngest mental#EUW
Mel · ADC
1 / 8 / 1
10.5% KP
16,725
16.3% share
10,573g
221 CS · 7.2/m
Kite Machine#2015
Alistar · Support
1 / 3 / 13
73.7% KP
8,897
8.7% share
8,427g
31 CS · 1/m
Red side
VictoryKaori#EUW33
Renekton · Top
7 / 5 / 6
40.6% KP
31,674
25.3% share
12,858g
228 CS · 7.5/m
mordex#podex
Ekko · Jungle
7 / 6 / 6
40.6% KP
27,193
21.8% share
14,842g
246 CS · 8.1/m
MathisV#ARCHE
Yone · Mid
8 / 2 / 4
37.5% KP
25,688
20.6% share
15,317g
283 CS · 9.3/m
SpilTer#SSS
Caitlyn · ADC
8 / 3 / 4
37.5% KP
19,670
15.7% share
14,774g
245 CS · 8/m
No1#Luna
Neeko · Support
2 / 3 / 16
56.3% KP
20,723
16.6% share
10,657g
53 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
