Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 129 days ago
1 / 2 / 7
K / D / A
28.6%
Kill participation
753.2
Damage / min
11,510g
405.5 gold / min
28
12 placed · 4 cleared
240
8.5 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySilverend#EUW
Darius · Top
4 / 5 / 1
17.9% KP
12,836
11.4% share
11,743g
224 CS · 7.9/m
Elophobic#Kha
Kha'Zix · Jungle
5 / 4 / 6
39.3% KP
19,391
17.3% share
13,380g
213 CS · 7.5/m
zuqk#kquz
Katarina · Mid
17 / 4 / 7
85.7% KP
48,950
43.6% share
15,305g
200 CS · 7/m
Kaori#EUW33
Brand · ADC
1 / 2 / 7
28.6% KP
21,377
19.1% share
11,510g
240 CS · 8.5/m
Ohb#013
Karma · Support
1 / 4 / 15
57.1% KP
9,605
8.6% share
8,124g
37 CS · 1.3/m
Red side
DefeatAzeelf#EUW
Aatrox · Top
4 / 8 / 4
42.1% KP
26,644
29.3% share
10,795g
197 CS · 6.9/m
Sanjaya z Lehii#JSM
Lee Sin · Jungle
5 / 4 / 5
52.6% KP
19,360
21.3% share
12,249g
220 CS · 7.8/m
Shinøre#EUW
Rumble · Mid
8 / 9 / 1
47.4% KP
29,141
32% share
12,900g
167 CS · 5.9/m
Пол Уокер#srv1
Sivir · ADC
2 / 3 / 2
21.1% KP
11,505
12.7% share
12,932g
261 CS · 9.2/m
Kptn Golden Fist#EUW
Lulu · Support
0 / 4 / 4
21.1% KP
4,296
4.7% share
6,788g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
