Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Ranked Solo/Duo · 129 days ago
8 / 8 / 6
K / D / A
51.9%
Kill participation
901.9
Damage / min
14,430g
438.8 gold / min
40
16 placed · 6 cleared
253
7.7 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKaori#EUW33
Varus · Top
8 / 8 / 6
51.9% KP
29,656
27.3% share
14,430g
253 CS · 7.7/m
severity seeker#EUW
Ekko · Jungle
8 / 6 / 7
55.6% KP
17,972
16.6% share
15,038g
222 CS · 6.8/m
TTobias lol#feet
Yasuo · Mid
5 / 6 / 6
40.7% KP
20,392
18.8% share
12,691g
247 CS · 7.5/m
Goldenorange#EUW
Ezreal · ADC
5 / 7 / 7
44.4% KP
25,398
23.4% share
14,852g
243 CS · 7.4/m
i am flawed#goat
Neeko · Support
1 / 5 / 10
40.7% KP
15,102
13.9% share
9,456g
64 CS · 1.9/m
Red side
VictoryUnidentified 13#0000
Quinn · Top
4 / 9 / 9
40.6% KP
18,849
15.2% share
13,096g
224 CS · 6.8/m
Sanjaya z Lehii#JSM
Kha'Zix · Jungle
10 / 5 / 10
62.5% KP
36,337
29.2% share
19,669g
272 CS · 8.3/m
APC Phosdoq#TUN
Ahri · Mid
12 / 6 / 11
71.9% KP
36,347
29.2% share
17,051g
282 CS · 8.6/m
Barsas#BRAND
Brand · ADC
6 / 3 / 11
53.1% KP
23,090
18.6% share
15,254g
270 CS · 8.2/m
marvins room#EUW2
Nami · Support
0 / 4 / 25
78.1% KP
9,769
7.9% share
9,739g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
