Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 127 days ago
6 / 5 / 23
K / D / A
64.4%
Kill participation
1,044.4
Damage / min
13,635g
395.4 gold / min
44
19 placed · 5 cleared
186
5.4 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEvent Horizon#Solar
Aurelion Sol · Top
5 / 14 / 13
45% KP
25,196
16.9% share
10,394g
153 CS · 4.4/m
M X D N E 5 5#EUW
Kha'Zix · Jungle
7 / 8 / 10
42.5% KP
30,020
20.1% share
14,842g
235 CS · 6.8/m
Freazy#666
Jayce · Mid
20 / 8 / 9
72.5% KP
53,596
35.9% share
19,612g
266 CS · 7.7/m
RalleTheKillerDK#EUW
Senna · ADC
5 / 8 / 21
65% KP
25,602
17.1% share
14,936g
206 CS · 6/m
Stack Collector#EUW
Rell · Support
3 / 7 / 30
82.5% KP
14,935
10% share
11,011g
34 CS · 1/m
Red side
VictoryKaori#EUW33
Malphite · Top
6 / 5 / 23
64.4% KP
36,016
21.8% share
13,635g
186 CS · 5.4/m
SYN Moda#RED
Talon · Jungle
11 / 7 / 13
53.3% KP
35,633
21.5% share
16,071g
234 CS · 6.8/m
FireAscept#1310
Ryze · Mid
14 / 6 / 13
60% KP
37,227
22.5% share
19,357g
345 CS · 10/m
Paul Denino#c x
Samira · ADC
12 / 13 / 13
55.6% KP
44,660
27% share
17,576g
234 CS · 6.8/m
paolocannone#222
Blitzcrank · Support
2 / 9 / 25
60% KP
11,907
7.2% share
10,250g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
