Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 127 days ago
6 / 2 / 3
K / D / A
33.3%
Kill participation
789.2
Damage / min
11,345g
443.2 gold / min
28
11 placed · 4 cleared
210
8.2 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAfroboi#depu
Viego · Top
1 / 5 / 4
35.7% KP
8,740
17.4% share
8,802g
214 CS · 8.4/m
Takeshi Sendo#TIG3R
Aatrox · Jungle
5 / 3 / 0
35.7% KP
7,291
14.5% share
10,900g
232 CS · 9.1/m
Nitenroc#TTV
Sylas · Mid
3 / 5 / 3
42.9% KP
12,220
24.3% share
8,861g
199 CS · 7.8/m
arsick#1111
Senna · ADC
4 / 6 / 4
57.1% KP
13,699
27.2% share
10,911g
188 CS · 7.3/m
kolopak#322
Nautilus · Support
1 / 8 / 6
50% KP
8,351
16.6% share
6,253g
25 CS · 1/m
Red side
VictoryKaori#EUW33
Vayne · Top
6 / 2 / 3
33.3% KP
20,204
20.1% share
11,345g
210 CS · 8.2/m
Bambii XOXO#KRKR
Jayce · Jungle
2 / 5 / 12
51.9% KP
16,732
16.6% share
10,508g
188 CS · 7.3/m
potati#0000
Syndra · Mid
9 / 0 / 11
74.1% KP
25,487
25.3% share
14,266g
244 CS · 9.5/m
tuokaZ#ece
Caitlyn · ADC
7 / 5 / 7
51.9% KP
25,423
25.2% share
16,236g
245 CS · 9.6/m
Gerwyn Price#6115
Bard · Support
3 / 2 / 18
77.8% KP
12,875
12.8% share
9,036g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
