Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 127 days ago
16 / 3 / 8
K / D / A
49%
Kill participation
1,420.2
Damage / min
16,821g
612 gold / min
45
13 placed · 9 cleared
240
8.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat5 KILO PITTIK#EUWW
Jayce · Top
8 / 10 / 3
52.4% KP
26,832
26.7% share
14,275g
198 CS · 7.2/m
Red block#999
Zyra · Jungle
6 / 10 / 8
66.7% KP
25,714
25.6% share
13,450g
193 CS · 7/m
Danos#Danos
Taliyah · Mid
2 / 9 / 3
23.8% KP
18,504
18.4% share
9,485g
218 CS · 7.9/m
arcymistrz albo#lina
Senna · ADC
0 / 11 / 12
57.1% KP
18,995
18.9% share
10,699g
176 CS · 6.4/m
Shaclone Arc#EUW11
Leona · Support
5 / 9 / 5
47.6% KP
10,468
10.4% share
8,818g
33 CS · 1.2/m
Red side
VictorySMRADOCH ROBO#EUW
Yorick · Top
6 / 6 / 7
26.5% KP
18,379
14.4% share
11,580g
182 CS · 6.6/m
UnLeeSinManos#6767
Lee Sin · Jungle
14 / 2 / 13
55.1% KP
33,383
26.1% share
14,862g
196 CS · 7.1/m
Josch#Tales
Fizz · Mid
9 / 6 / 8
34.7% KP
22,376
17.5% share
13,577g
192 CS · 7/m
Kaori#EUW33
Kalista · ADC
16 / 3 / 8
49% KP
39,031
30.5% share
16,821g
240 CS · 8.7/m
Sang Hyeon #EUW
Blitzcrank · Support
4 / 4 / 27
63.3% KP
14,904
11.6% share
11,080g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
